![]() ![]() But don’t get me wrong: more should have been done with the port. I just watched them on YouTube as I went through the game, anyway. The scenes in Persona 3 Portable that replace the anime cutscenes, however, just don’t get the job done at all. It’s similar to Persona 5 Royal, which I think gives the game a snappy pace. The non-Tartarus sections allow you to freely choose where you want to go. But to be honest, I’ve always really liked many of the changes in Persona 3 Portable. I’m not actually all that bummed out about this being the version Atlus picked. Then there are the new social links and the addition of part-time jobs. The female protagonist (or FeMC or Kotone) would have been a bit of a different matter. But they’re things that could have possibly been hacked into FES. Those are kind of the tip of the iceberg, though. And it still mostly looks like a PSP game, save for some adjustments here and there. Almost all of the cutscenes are static backgrounds with character portraits on them. All of the game’s non-Tartarus 3D segments are 2D backgrounds that you move a cursor on. And great pains were not taken to update it. Persona 3 Portable is obviously a great game and all, but it completely omits much of the style, atmosphere, and presentation of the PlayStation 2 versions of Persona 3. ![]() I was perplexed for months by the remaster’s announcement. So would we get FES or some kind of mixture of the two? Bizarrely, the answer (ha) was that we’d get an upscaled version of Persona 3 Portable on PC.ĭepending on how you feel about the game, your reaction to this will be quite varied. The PSP version included quality-of-life changes and even more new stuff in addition to having the new episode of the former version of the game removed. Persona 3 FES has a bunch of extra stuff the original release lacked. Naturally, this prompted the question: what is Atlus going to do about Persona 3? After all, there’s no definitive version of the game. And it’s brutally difficult dungeon-grinding too, thanks to enemies having cheap abilities that require more luck to overcome than strategy.Persona 4 Golden randomly showed up on PC the other year. There are also no Social Links or overworld navigation - just 30 hours of dungeon-grinding in a game where you’ve already done dozens of hours of dungeon grinding. Without getting into spoilers, the conflict the party comes across seems forced and undercuts the thematic weight of the main game, especially its ending. If a person is adamant about FES being the definitive version of Persona 3, it’s usually for one reason and one reason only: the new story content, with a postgame quest called “The Answer.” There’s about 30 hours’ worth of content to it, and most of it comes across like fan fiction. Dare I say, I think the Female MC soundtrack is far superior to the Male MC soundtrack. Additionally, the aesthetics of the menus change as the Female MC, and the soundtrack is now a lot peppier. Strikingly, characters will even treat you differently depending on if you’re a boy or a girl, something that you still don’t see often in games. You’ll be able to see different sides to the characters you got to know on your first playthrough. Rather, it’s actually improved tremendously. Plus, the combat and dungeon-crawling, where you’ll be spending the majority of your time, haven’t changed that much. In a JRPG that takes dozens of hours, it slows the pace down, but being able to quickly scan a single screen for the character or interactable object in question speeds up the pace of the game. After all, wandering the overworld is exactly that - you just wander aimlessly looking for someone to talk to. However, I would argue these changes also cut down a lot of the fat from the PS2 versions. The only 3D elements of the world left are the dungeons and battles, as even the in-game cutscenes are replaced with visual novel-style character portraits talking with one another, and the animated cutscenes are just replaced with still frames.Īdmittedly, not being able to watch important character moments play out physically does weaken the impact of story sequences in P3P a little. ![]() In P3P, these environments are replaced with 2D screens that you drag a cursor around and highlight the person or thing you want to interact with. ![]()
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