Why was Emily bullied? Why was Sally her only lifeline? What about Sally's own bullies? (After the intro, they're never mentioned again.) Why was protecting Emily against bullies Sally's - and only Sally's - responsibility? The problem with Gylt is that its story has grand pretensions and a solid metaphor - our indifference makes us monsters - but the execution is incredibly vague.īut if you take a closer look at the plot threads, things start to fall apart. That keeps the story moving forward, as Sally tries to persuade a reluctant Emily to come home, and Emily starts to understand the threat she faces by staying in the otherworld. Bullies made fun of Emily relentlessly, and Sally never stood up for her. It sets the mood for a dark, traumatic, deeply psychological story about children who seem so cruel, they manifest as literal monsters.Īs the game progresses, we learn more about Emily's self-imposed exile through journals scattered around the school. When you first boot up Gylt (and thanks to Stadia, you can boot it up as soon as you buy it - there's no installation), you'll see a disclaimer that the game deals with the sensitive topic of childhood bullying, and that you should seek help from a professional if it's happened to you. Gylt's gameplay isn't deep, but it's good enough to keep you moving through the story - which is also a mixed bag. This heightens the tension, but severely limits your gameplay options, which feels like an anticlimactic way to end. In fact, late in the game, you won't have access to a few of your tools at all. Since Sally's skills don't change over the course of the game, the puzzles you'll solve toward the beginning of the game aren't that different from those you'll solve at the end. Google Stadia: Which Gaming Service Will Win Then, you're going to solve a very elaborate puzzle or fight a boss to find a way out of the building, and repeat the whole process again. Then, you're going to traverse a long corridor that's filled with enemies, which you'll need to evade since they're too numerous to fight. You know that you're going to explore every room in a building, fighting or evading a few foes along the way. Once you understand all the tools in your arsenal, the game can get pretty repetitive. While Gylt's gameplay variety works in its favor early on, it can't help but feel a little constricting as the game progresses.
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